Play
Games, challenges, competitions and quizzes: playful interactions people cross the room for.
- Multiplayer games
- Leaderboards & tournaments
- Quizzes & challenges
- Gesture & motion play
Interactive experiences for events & spaces
We create playful, interactive digital experiences for exhibitions, events, installations and brand activations: things people play, explore, contribute to and remember.
What we believe
Events are full of things made to be looked at. We make the parts people get to do: things to play with, contribute to, explore and shape.
When an audience becomes part of the experience, they stay longer, talk more, and remember it after everything else at the event has blurred together.
Trusted by brands, agencies and event teams including
The work
Every project starts with the same question: what will your audience actually do?

Smart wristbands turned G42's flagship event into 2,400 personal moments: tap a screen, see your own name, take the photo.

An avatar designer inside a giant green dome printed a personalised sticker for every lanyard at Mobile World Congress, three years running.

UNICEF's SMS polls from across Africa became a spinning 3D globe at Google Zeitgeist, designed and built in under a week.
What your audience could do
Games, challenges, competitions and quizzes: playful interactions people cross the room for.
Drawing, making and personalising: experiences where guests leave with something, or leave something behind.
Products, stories, data and ideas made physically explorable: complex things people actually want to dig into.
Shared outcomes and group participation: experiences that only work because lots of people join in.
We bring these to life through touchscreens, projection, LED walls, sensors, cameras and bespoke digital installations: whatever the idea needs. And if your idea doesn't fit a category, even better.
How we make it happen
Projects need to be exciting as ideas and dependable as live experiences. We're built for both, comfortable moving between creative thinking and the practical realities of a show floor.
We start with your audience and your goal. A finished brief or a half-formed thought both work.
We shape the experience: what people see, what they do, and why they’ll want to.
Creative and code under one roof. You see working prototypes early, not surprises late.
Real hands, real conditions. We tune every interaction until first-timers get it instantly.
We install, run and support it on site, built to survive day three as well as day one.
Why GuestLab
Open-ended ideas and odd spaces are where we do our best work. A half-formed thought is a perfectly good starting point.
The people who imagine the experience are the people who build it. Nothing gets lost in a handover.
Load-in windows, venue Wi-Fi, day-three wear and tear. We design for the show floor as it actually is.
Every experience is tuned so someone encountering it cold understands what to do within seconds. No instructions, no staff script.
Come to us with a finished brief, a rough idea, a difficult problem, a space that needs activating, or just the feeling that your audience should be doing something more interesting. All of those are great starting points.